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  <title>Ideas for Sengoku Dynasty</title>
  <subtitle>Ideas for Sengoku Dynasty as submitted to our Feature Upvote board. Ideas are ordered by 'new' and the 50 top matches are included.</subtitle>
  <link href="https://sengokudynasty.featureupvote.com"/>
  <id>brd_wk1dlbdg0qs3hcx</id>
  <updated>2026-03-20T09:42:13Z</updated>
  <entry>
    <title>Update 1.1.0.21 is out now on all platforms!</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/674982/update-11021-is-out-now-on-all-platforms"/>
    <id>sug_gxxbmjun0nupx9v</id>
    <published>2025-10-31T20:17:36Z</published>
    <updated>2025-10-31T20:18:06Z</updated>
    <content type="text/plain">We have rolled out another update for Sengoku Dynasty across all platforms!&#13;
&#13;
ADDED&#13;
- Added a safeguard measure against specific crash types&#13;
&#13;
CHANGED&#13;
- Optimized region UI textures for less RAM usage&#13;
&#13;
FIXED&#13;
- Fixed infinite loading on a season change after loading a save or when a player has no assigned bed.&#13;
- Fixed the focus loss after saving a game while using a controller.</content>
  </entry>
  <entry>
    <title>Clothing - Ninja / Shinobi / Dual Wield Weapons</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/694100/clothing-ninja-shinobi-dual-wield-weapons"/>
    <id>sug_rbxw7nsfogprqml</id>
    <published>2026-02-11T20:11:07Z</published>
    <updated>2026-02-20T08:54:44Z</updated>
    <content type="text/plain">Please add more clothing... What if we like to be a Ninja / Shinobi instead of a Samurai? Ninja / Shinobi outfit please. IF NOT.... more winter clothes at least. All we got is a straw Cloak and  boot. We able to skin for fur, let put it to good and fashionable use! Fur coat? "Boots with the fur"&#13;
&#13;
 Dual Wielding Katanas - need say more? =)</content>
  </entry>
  <entry>
    <title>Multiplayers World</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/693335/multiplayers-world"/>
    <id>sug_pc7fapeoleuijkz</id>
    <published>2026-02-08T00:16:45Z</published>
    <updated>2026-02-20T08:54:36Z</updated>
    <content type="text/plain">Hii, personnaly i noticed that there's a lot of issues when playing on multiplayers mode, my Friends and i have been trought lot of Disconnections and Loop error code, sometimes the constructions and Buildings can take some times to appear too &#128517; We can be chilling and having a good time there and all of sudden it close the party and we've to restart it,&#13;
&#13;
Also we've to often Reassign beds</content>
  </entry>
  <entry>
    <title>Improve village resource management and UI</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/691867/improve-village-resource-management-and-ui"/>
    <id>sug_7jmr2qcpur4tzqp</id>
    <published>2026-01-30T12:47:19Z</published>
    <updated>2026-02-20T08:54:29Z</updated>
    <content type="text/plain">Subject: Quick Feedback &amp; Suggestions – Sengoku Dynasty&#13;
&#13;
Hi, I'm Gabriel. I love Sengoku Dynasty and have some feedback to help improve the game:&#13;
&#13;
Issues:&#13;
&#13;
Resources inconsistent: stone is local, wells (cubes) appear shared → confusing.&#13;
&#13;
Villages must be self-sufficient, but the game doesn't indicate this.&#13;
&#13;
Bell tower moves hide buildings from Dynasty window without warning.&#13;
&#13;
Enemy detection is too small; can't bring NPCs for leader fights.&#13;
&#13;
Priest mission (Gohei wand) bug prevents item use.&#13;
&#13;
Suggestions:&#13;
&#13;
Freight transport between villages.&#13;
&#13;
Shared warehouses.&#13;
&#13;
Mounts.&#13;
&#13;
Employment/population interfaces: add village filters.&#13;
&#13;
Priority management: set item creation limits.&#13;
&#13;
Summary interface: highlight shortages (food, water, heating).&#13;
&#13;
Fix mission/item bugs.&#13;
&#13;
Warn when buildings are out of bell tower range.&#13;
&#13;
Adjust enemy detection and allow NPC companions.&#13;
&#13;
Thanks for this great game! Looking forward to future updates.&#13;
&#13;
Best,&#13;
Gabriel</content>
  </entry>
  <entry>
    <title>Add console/debug commands For SP/MP (Read description)</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/691642/add-consoledebug-commands-for-spmp-read-description"/>
    <id>sug_odkj3aucns7ylxh</id>
    <published>2026-01-29T10:25:07Z</published>
    <updated>2026-02-20T08:54:19Z</updated>
    <content type="text/plain">Have you ever been in a game with friends and had someone regret their character choice and be unable to change it until late in the game? Or perhaps you lost materials, villagers, or even buildings due to a bug and wanted a quick way to get them back so you wouldn't get frustrated? Maybe you wanted a way to progress faster that couldn't be configured at the start of the game, or even something as simple as getting stuck and not wanting to lose some of your money. All of this could be solved and the gameplay improved with some kind of command or debugging feature. This would be a completely OPTIONAL mechanic for anyone who needs and wants to use it to avoid frustration, improve the gameplay experience, or even prevent losing the desire to play altogether. All of this without resorting to suspicious third-party tools, but rather with a simple game mechanic and tool.</content>
  </entry>
  <entry>
    <title>Build UI Improvement</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/690892/build-ui-improvement"/>
    <id>sug_louy1in3wopjt23</id>
    <published>2026-01-25T07:49:34Z</published>
    <updated>2026-02-20T08:54:10Z</updated>
    <content type="text/plain">After building multiple full size towns, current building UI leave a lot to be desired. Here are my feedback to address my current issues.&#13;
&#13;
1. Reduce number of clicks - It required far too many clicks to access everything. Item that will be spam all other the place such as table/chair, lights, or anything in "small structure" should be, ideally, accessible instantly after clicking the "Furniture" button from the main menu.&#13;
2. Remove duplicates - Instead of grouping by building, group by type.&#13;
3. Group commonly used item together - This goes to lights. Group lamp post and lamp together.&#13;
4. Improve preview in UI - Actual preview instead of sprite or use different sprite for each type and size. Especially for trees.&#13;
5. Show more item per page - whether by using grid view or list view with multiple level. (See attachment)&#13;
6. Keyboard shortcut to cycle through item variant in same category - Eg. Q/E to cycle to prev/next design of table.</content>
  </entry>
  <entry>
    <title>More Animals</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/690648/more-animals"/>
    <id>sug_lqv3ulgrrf0aled</id>
    <published>2026-01-23T16:24:23Z</published>
    <updated>2026-02-20T08:53:49Z</updated>
    <content type="text/plain">Please dont forget to make the Onsen monkeys an maybe an ox cart to carry materials (maybe later upgraded to be an ox wagon to carry me)</content>
  </entry>
  <entry>
    <title>Trading between players</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/685209/trading-between-players"/>
    <id>sug_vhxtym0tplrpsk0</id>
    <published>2025-12-21T15:19:23Z</published>
    <updated>2026-02-20T08:52:59Z</updated>
    <content type="text/plain">Make Trading between co-op players</content>
  </entry>
  <entry>
    <title>Weapons of extremely low durability should be repairable</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/685159/weapons-of-extremely-low-durability-should-be-repairable"/>
    <id>sug_dmjhj4jaxu6gelb</id>
    <published>2025-12-21T08:38:59Z</published>
    <updated>2026-02-20T08:52:46Z</updated>
    <content type="text/plain">We have to wait for a weapon to break before repairing. We should be allowed to repair when condition is below a certain threshhold (e.g. 30%).</content>
  </entry>
  <entry>
    <title>Bug: Weapons used by guards disappear</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/685158/bug-weapons-used-by-guards-disappear"/>
    <id>sug_x4gosqvzrxa4xwp</id>
    <published>2025-12-21T08:36:20Z</published>
    <updated>2026-02-20T08:52:09Z</updated>
    <content type="text/plain">Guard weapons shiukd be returned to storage in a broken state, not jist disappear.</content>
  </entry>
  <entry>
    <title>Raids should be tied to the project in the bandit hideout</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/685157/raids-should-be-tied-to-the-project-in-the-bandit-hideout"/>
    <id>sug_bg6hginugecfyjp</id>
    <published>2025-12-21T08:35:10Z</published>
    <updated>2026-02-20T08:51:50Z</updated>
    <content type="text/plain">I avoid expanding to other regions, because of the raids. Killing the boss in a region and perhaps doing the project in the boss's lair should also significantly reduce the chance for raids in that region. Perhaps these actions should affect bandit camp spawn rate and strength very significantly, so that the whoke system is unified and coherent.</content>
  </entry>
  <entry>
    <title>Bug: Storage stacking changes durability</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/685156/bug-storage-stacking-changes-durability"/>
    <id>sug_twra4etg4rvogp3</id>
    <published>2025-12-21T08:28:27Z</published>
    <updated>2026-02-20T08:51:44Z</updated>
    <content type="text/plain">Adding identical weapons of different conditions/durability to the storage changes the condition of the newly added weapons to the condition of the weapon(s) already in storage. As long as a weapon is not broken, you can then artificially improve the condition of all low durability weapons in your inventory, if you have at least one identical weapon with perfect condition. Works the opposite way too, which is how I noticed. Added new bows to storage but it had a poor one and all bows were set to liw condition. Haven't checked if the exact same thing happens with food.</content>
  </entry>
  <entry>
    <title>"Build Another" Hammer Selection</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/683926/build-another-hammer-selection"/>
    <id>sug_n6vxnysjrl0nrzb</id>
    <published>2025-12-14T15:18:31Z</published>
    <updated>2026-02-20T08:50:57Z</updated>
    <content type="text/plain">When building the same thing multiple times, a way to select an existing item with the hammer and "build another" would be faster then running through all the build menus.</content>
  </entry>
  <entry>
    <title>Automatically return a villager back to their job after a special project is completed</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/683733/automatically-return-a-villager-back-to-their-job-after-a-special-project-is-com"/>
    <id>sug_5apre2fiv3az8u8</id>
    <published>2025-12-13T12:53:54Z</published>
    <updated>2026-02-20T08:50:51Z</updated>
    <content type="text/plain">I like the special projects, but reorganizing the villagers back into their jobs is annoying.</content>
  </entry>
  <entry>
    <title>Dye Cloths and Armor</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/683732/dye-cloths-and-armor"/>
    <id>sug_xsocdvbzxg5pzfc</id>
    <published>2025-12-13T12:39:50Z</published>
    <updated>2026-02-20T08:50:42Z</updated>
    <content type="text/plain">Some control over the colors using dye (a new resource) and / or found as loot.</content>
  </entry>
  <entry>
    <title>Random Bandit Leaders Found In Random Locations</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/683730/random-bandit-leaders-found-in-random-locations"/>
    <id>sug_qcv4lyjvdfgvuer</id>
    <published>2025-12-13T12:26:12Z</published>
    <updated>2026-02-20T08:50:37Z</updated>
    <content type="text/plain">A random stronger "leader" with better loot may make small enemy camp encounters more interesting.</content>
  </entry>
  <entry>
    <title>console: button remaping</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/683717/console-button-remaping"/>
    <id>sug_fhkzvse24xt4mgw</id>
    <published>2025-12-13T09:47:13Z</published>
    <updated>2026-02-20T08:50:26Z</updated>
    <content type="text/plain">just the ability to remap buttons on console</content>
  </entry>
  <entry>
    <title>Add farm Animals</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/682379/add-farm-animals"/>
    <id>sug_xpo8gethrbktvgv</id>
    <published>2025-12-10T00:50:16Z</published>
    <updated>2026-02-20T08:50:21Z</updated>
    <content type="text/plain">I would love if u would add chickens,pigs and ducks as farming animals</content>
  </entry>
  <entry>
    <title>Game crashing on load</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/682372/game-crashing-on-load"/>
    <id>sug_5amymktzlucqu4o</id>
    <published>2025-12-09T23:24:01Z</published>
    <updated>2026-02-20T08:50:01Z</updated>
    <content type="text/plain">I’m on Xbox series s and have played through multiple saves and all with the same outcome. When I reach around 50-60 villagers the game will work fine but if it crashes and I try to load back in to the save or any previous save it crashes on load screen. Tried using cloud gaming with it on my older gen pc with no luck, game is also up to date</content>
  </entry>
  <entry>
    <title>Bug</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/682202/bug"/>
    <id>sug_ufx5fcduwzz9fjo</id>
    <published>2025-12-09T00:37:36Z</published>
    <updated>2026-02-20T08:49:44Z</updated>
    <content type="text/plain">Sozi, temple person is under the floor and I can't put my kid to school. I've changed seasons and restarted game but they are still unreachable to complete quest, please fix before my wife divorces me!</content>
  </entry>
  <entry>
    <title>Add Retirement of main character to a different island with occasional messages back to descendant</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/680922/add-retirement-of-main-character-to-a-different-island-with-occasional-messages-"/>
    <id>sug_zh0efbwlj1wnas7</id>
    <published>2025-12-04T15:06:58Z</published>
    <updated>2026-02-20T08:49:38Z</updated>
    <content type="text/plain">Instead of killing off the main when the new dynasty begins, why not have the Temple send them off to a "new island" to manage things there? Let the game send occasional messages to the new dynasty ruler about the events and actions of grandma or grandpa. That makes it more of a dynasty without changing much game play.</content>
  </entry>
  <entry>
    <title>The Village Raid Guy</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/678508/the-village-raid-guy"/>
    <id>sug_hqa2ksaojise311</id>
    <published>2025-11-20T07:08:52Z</published>
    <updated>2026-02-20T08:49:32Z</updated>
    <content type="text/plain">So when the village raid guy shows up to collect payment, we should be able to attack him if we want, because let’s face it, no one likes him. Maybe a consequence could be triggering the raid straight away?</content>
  </entry>
  <entry>
    <title>[BUG] Ryujin Shrine Bridge Bug</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/678469/bug-ryujin-shrine-bridge-bug"/>
    <id>sug_1lids287i6016wj</id>
    <published>2025-11-19T23:16:28Z</published>
    <updated>2026-02-20T08:49:06Z</updated>
    <content type="text/plain">Hi i have a problem with a with the Ryujin shrine at the shore. i restored the shrine and the bridge but the bridge is not visible in my game</content>
  </entry>
  <entry>
    <title>Bug with the villagers</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/677100/bug-with-the-villagers"/>
    <id>sug_mwisvjmgz570aep</id>
    <published>2025-11-12T20:57:29Z</published>
    <updated>2026-02-20T08:48:59Z</updated>
    <content type="text/plain">I have a limit of 100 villagers, but after reaching 30 I can't assign a home for a new refugee even if I have free homes.</content>
  </entry>
  <entry>
    <title>Building Mechanics</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/676895/building-mechanics"/>
    <id>sug_bg0lfkttahkyzzo</id>
    <published>2025-11-11T21:44:12Z</published>
    <updated>2026-02-20T08:48:50Z</updated>
    <content type="text/plain">Hoping for more building mechanics to be able to snap more and get rid of gaps between gates and walls with not much interference from terrain, Furthermore an alignment feature would be cool so we can angle and line up each building without the guess work of perfect lining.</content>
  </entry>
  <entry>
    <title>Increase Restrictions on Decorating Village</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/676327/increase-restrictions-on-decorating-village"/>
    <id>sug_hndnyfdnoq32rtq</id>
    <published>2025-11-08T17:42:15Z</published>
    <updated>2026-02-20T08:48:26Z</updated>
    <content type="text/plain">I have one main village that I’d like to keep decorating. Is there some way I could get placeable decorations increased without breaking the game? More plants in particular please! I’m a bit of a green thumb lol</content>
  </entry>
  <entry>
    <title>Spouse Things</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/676323/spouse-things"/>
    <id>sug_enrg77lefyhjmzd</id>
    <published>2025-11-08T17:23:38Z</published>
    <updated>2026-02-20T08:48:19Z</updated>
    <content type="text/plain">I want to do more with my wife. My kid’s in school and my wife just wanders around with the same dialogue every day. Not the best of marriages. Lol</content>
  </entry>
  <entry>
    <title>Optimise Daily Production</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/676008/optimise-daily-production"/>
    <id>sug_xsrn0vjh3puffxa</id>
    <published>2025-11-06T17:56:47Z</published>
    <updated>2026-02-20T08:48:15Z</updated>
    <content type="text/plain">At the end of each day we have our daily production. However, on the PS5, the game freezes for about 30 odd seconds. When I first started playing the game I didn’t realise what was going on in the background and thought the game had crashed, so I would restart the game. But then I realised it was the daily production. The freeze is long enough for me to go get a coffee lol. It happens every single time!</content>
  </entry>
  <entry>
    <title>Foxes as Pets</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/675804/foxes-as-pets"/>
    <id>sug_tejwgzxjsqjri3g</id>
    <published>2025-11-05T18:52:44Z</published>
    <updated>2026-02-20T08:48:08Z</updated>
    <content type="text/plain">They’re just so darn cute! I want one!</content>
  </entry>
  <entry>
    <title>Frogs Anyone?</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/675803/frogs-anyone"/>
    <id>sug_smxcqnzivcq8v19</id>
    <published>2025-11-05T18:50:54Z</published>
    <updated>2026-02-20T08:48:00Z</updated>
    <content type="text/plain">I hear em, but I don’t see em? Why not let us catch a few for funsies? We could keep them as pets? Gotta catch em all!!</content>
  </entry>
  <entry>
    <title>Venomous Snakes Anyone?</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/675801/venomous-snakes-anyone"/>
    <id>sug_3qyvfnidbntejf3</id>
    <published>2025-11-05T18:46:49Z</published>
    <updated>2026-02-20T08:48:37Z</updated>
    <content type="text/plain">Life’s a bit too easy, let’s introduce some risk to all that running around and through bushes! Snake!!!</content>
  </entry>
  <entry>
    <title>Risk Reward for Ice</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/675799/risk-reward-for-ice"/>
    <id>sug_txjjwo7n7miffhb</id>
    <published>2025-11-05T18:43:50Z</published>
    <updated>2026-02-20T08:47:45Z</updated>
    <content type="text/plain">Surely all that Jack hammering on ice is bound to bust open the lake? Let’s introduce some risk when harvesting ice, maybe the lake breaks and you fall through at random? Maybe some cracking sounds could function as a warning sign? In any case, falling in spells your doom!</content>
  </entry>
  <entry>
    <title>Lock Items in Inventory</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/675789/lock-items-in-inventory"/>
    <id>sug_au89qurofxtsywk</id>
    <published>2025-11-05T17:49:02Z</published>
    <updated>2026-02-20T08:47:38Z</updated>
    <content type="text/plain">The ability to lock items in the inventory so that when I access the general storage, I can press “transfer all” (hold square on ps5) without losing all of the permanent items I carry with me, like tools and armor. Would be very convenient.</content>
  </entry>
  <entry>
    <title>Ability to have more children</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/675770/ability-to-have-more-children"/>
    <id>sug_dhdxspw9obbuwlz</id>
    <published>2025-11-05T16:34:40Z</published>
    <updated>2026-02-20T08:47:29Z</updated>
    <content type="text/plain">Was the real Sengoku Dynasty a one child policy?? Let’s have another child darling!</content>
  </entry>
  <entry>
    <title>Locks</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/675684/locks"/>
    <id>sug_bhi44tfbn85fnmu</id>
    <published>2025-11-05T09:31:28Z</published>
    <updated>2026-02-20T08:47:20Z</updated>
    <content type="text/plain">The option to lock doors and gates from villagers</content>
  </entry>
  <entry>
    <title>Terrain painting tool</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/675474/terrain-painting-tool"/>
    <id>sug_ojb6hjrlwc0kuik</id>
    <published>2025-11-04T03:15:36Z</published>
    <updated>2026-02-20T08:47:01Z</updated>
    <content type="text/plain">Choose what terrain you want, similar to the paths&amp;roads tool. To make grass areas or garden bed, add or extend beaches, purely decorative.</content>
  </entry>
  <entry>
    <title>Npc pathing</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/685580/npc-pathing"/>
    <id>sug_sycwgfqnhsyoklc</id>
    <published>2025-12-23T21:04:58Z</published>
    <updated>2026-01-20T12:44:24Z</updated>
    <content type="text/plain">Npcs constantly getting stuck in buildings/floors. I have an soze at the temple stuck in the floor/no matter what I do he’s still stuck.cant progress my quest any further as I can’t speak to him.</content>
  </entry>
  <entry>
    <title>Wooden shovels must be hand crafted</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/685775/wooden-shovels-must-be-hand-crafted"/>
    <id>sug_lsbdd9kimad5a81</id>
    <published>2025-12-25T15:22:44Z</published>
    <updated>2026-01-20T12:44:09Z</updated>
    <content type="text/plain">Several special projects require shovels, axes, pickaxes. Shovels force you to go back to your village. Replace that hand crafted weapon (naginata or whatever) with a shovel in the hand crafting wheel.</content>
  </entry>
  <entry>
    <title>Need to fix Connection Error 3,</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/686717/need-to-fix-connection-error-3"/>
    <id>sug_mopd5sudkkgh4jw</id>
    <published>2026-01-02T12:30:36Z</published>
    <updated>2026-01-20T12:43:36Z</updated>
    <content type="text/plain">Hello, me and a friend have brought this game for the online play. We have started our save and have progessed some way. But now out of nowhere we are having touble connecting to the hoast of the game. Every time we try and invite eachother we get, a error 3 connection message. (Xbox Series X) we have tried hard reset of xbox to clear cashes, clearing MAC addresses (restarting xbox) and both our Nat types are set to Open. We are out of idea's our selfs. Please help.</content>
  </entry>
  <entry>
    <title>Better village management</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/687908/better-village-management"/>
    <id>sug_7vdjfsuljvdd6di</id>
    <published>2026-01-09T21:02:22Z</published>
    <updated>2026-01-20T12:43:14Z</updated>
    <content type="text/plain">I love this type of game and i realy love it.&#13;
But I have a few suggestions after playing nearly 40 hours:&#13;
&#13;
1: Better sorting of village workstations. (Make them sort automatik to the same type of workstation per village.)&#13;
2: Make it possible to preset seasonal workload management for workstations.&#13;
3: More indivitual visuals for characters and NPC like: faces, hair, ect.&#13;
4: Headhunter station to set a villager to hunt for outlaws in the region with a X% chance of clearing camps per day, depending on the type of weapon.&#13;
5: Fix the Game Crash if playing in Online-Koop.&#13;
&#13;
PS: Sorry if my English is not the yellow from the egg (German Joke) xD&#13;
PPS: Loving supporter and player from Austria.</content>
  </entry>
  <entry>
    <title>Guard customization</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/689583/guard-customization"/>
    <id>sug_tos8mrgn3wsyrnd</id>
    <published>2026-01-17T21:42:47Z</published>
    <updated>2026-01-20T12:42:43Z</updated>
    <content type="text/plain">I would like to se guards having more customization. So instead of just having a bow and a melee slot. They could in addition have a Head/ Torso / Leg slot that you can assign armor to. So that they can be more efficient and look better late game.&#13;
&#13;
Maybe in the future You could make it so that these guards can follow you around on raids?&#13;
&#13;
Thank you for a beautiful game. Kind regards Sōhei.</content>
  </entry>
  <entry>
    <title>Remove Second Loading Screen</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/674970/remove-second-loading-screen"/>
    <id>sug_hwkbwudvjyqxsnu</id>
    <published>2025-10-31T19:32:38Z</published>
    <updated>2025-11-03T08:04:08Z</updated>
    <content type="text/plain">There is a second loading screen when loading a saved game, usually a picture of some deer in the snow. Since this screen appears frozen while loading, and there’s no advice tips either, I suggest removing this screen altogether (don’t fix it). There’s actually a better loading screen that appears before the frozen deer, this one has an animated load icon plus advice tips to read at the bottom. Much more productive!</content>
  </entry>
  <entry>
    <title>Villagers Should Wear the Clothes You Make</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/674561/villagers-should-wear-the-clothes-you-make"/>
    <id>sug_snxcitzeaq9e99c</id>
    <published>2025-10-29T18:35:30Z</published>
    <updated>2025-11-03T08:03:57Z</updated>
    <content type="text/plain">Otherwise why am I making hundreds of clothing items?</content>
  </entry>
  <entry>
    <title>Building names</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/674264/building-names"/>
    <id>sug_ox23cpnoaf9g8ic</id>
    <published>2025-10-28T00:01:40Z</published>
    <updated>2025-11-03T08:03:49Z</updated>
    <content type="text/plain">It would greatly enhance the gameplay experience if buildings had visible nameplates or labels indicating their type and function. This would make it easier to identify each structure at a glance.e.g name above the house.</content>
  </entry>
  <entry>
    <title>Trade system improvement</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/674191/trade-system-improvement"/>
    <id>sug_d4ac1rl1vdpq6qf</id>
    <published>2025-10-27T15:56:43Z</published>
    <updated>2025-11-03T08:03:42Z</updated>
    <content type="text/plain">Give merchants unique goods like unique weapons/armor, special materials or special furniture. Make some goods only obtainable by trading, and add a « merchant guild » building where you can assign a villager to become a merchant. You will then be able to invest in him for the next season where he would come back with gold, materials, or furnitures…</content>
  </entry>
  <entry>
    <title>Clan Warfare</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/674143/clan-warfare"/>
    <id>sug_usowx54z8ttaq6a</id>
    <published>2025-10-27T11:46:43Z</published>
    <updated>2025-11-03T08:03:36Z</updated>
    <content type="text/plain">Allow us to establish ourselves as a clan, build an army, and interact with what would be other clans on a diplomatic level while incorporating a territory expect to the bigger picture. This is much bigger than taking some troops with you.&#13;
&#13;
&#13;
Imagine for liberating Iwasaki region you had to siege a town of raiders instead. Ofc this would call for an improved combat system as well, but I would find it fun to gather up 20 or so of my troops and actually lead an assault or send them out like we do workers for a special project if we're confident in the Samurai we chose to lead them. Trading for resources or goods exclusive to the other clans, declaring war, forging alliances, give us the true reign of a Daimyo not just a fancy title we sit on. Most of your Daimyo were warlords equally yet. The only war I rage is on deserters and vagrants. &#13;
&#13;
Once you reach Daimyo and have rebuilt the kingdom a whole new chapter should unfold that really brings you into the war, not it just talked about</content>
  </entry>
  <entry>
    <title>Clay tiled roods and paper doors and interior walls</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/673861/clay-tiled-roods-and-paper-doors-and-interior-walls"/>
    <id>sug_wcbtolvawxa9jss</id>
    <published>2025-10-25T01:39:44Z</published>
    <updated>2025-11-03T08:03:30Z</updated>
    <content type="text/plain">I would like to see tiled roofs as we have clay in the game. shouldn't be too much of a stretch.&#13;
 &#13;
I would like a castle. even if it's a complete building and you can just assing guards to it.&#13;
&#13;
Also interior walls some of the bandit hide outs have elaborate interiors and I would like to have the ability to do the same. &#13;
&#13;
Also path edging like stones or bricks or wood  ( I know this would hinder performance. ) but for design purposes it's needed.</content>
  </entry>
  <entry>
    <title>Adjusting mouse/camera sensitivity</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/673265/adjusting-mousecamera-sensitivity"/>
    <id>sug_hsdpnchxrfcnjtd</id>
    <published>2025-10-21T17:50:41Z</published>
    <updated>2025-11-03T08:03:21Z</updated>
    <content type="text/plain">It would be very helpful to have a dedicated settings slider for adjusting mouse/camera sensitivity. Currently, the camera feels too slow for many players, and having this option would greatly improve the expierence</content>
  </entry>
  <entry>
    <title>Improving the dirt/grass texture</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/673252/improving-the-dirtgrass-texture"/>
    <id>sug_y88bxih1pp2q1d2</id>
    <published>2025-10-21T17:03:40Z</published>
    <updated>2025-11-03T08:01:58Z</updated>
    <content type="text/plain">I'm playing on PS5 and I've noticed how everything has good quality textures except the dirt/grassy ground texture. When you build a fence, you can see that the wood has good quality textures while the ground does not and it results in an unrealistic and unnatural look.&#13;
&#13;
The game doesn't look bad at all but the low quality ground texture for the dirt/grass needs to be improved a tiny bit to match with the quality textures of buildings, fences, etc.</content>
  </entry>
  <entry>
    <title>Expand Defensive Structures</title>
    <link href="https://sengokudynasty.featureupvote.com/suggestions/672815/expand-defensive-structures"/>
    <id>sug_efbtwqujergw8qg</id>
    <published>2025-10-18T16:29:47Z</published>
    <updated>2025-11-03T08:01:49Z</updated>
    <content type="text/plain">We have basic defenses in the form of static walls made of wood, bamboo, and stone. We have them in varying sizes and decorative tastes; 'Mansion' being the most luxurious.&#13;
&#13;
However we do not have the means to use walls beyond barricades. I would love to see the ability to add stairs/stairways and platforms, walkways, or other additions to make the walls more than just an obstacle to corral raiders.&#13;
&#13;
I would like to see standalone towers that come in smaller sizes than 'Guard Towers' that can fit in theme with the expansion of defensive structures. They would be tall enough to be above walls and provide a better firing position but probably half the size of Guard Towers. Customizable where you can place lighting decorations or designate your own Guard post.</content>
  </entry>
</feed>
