Better statistics and live production overview
currently there's no way to see, if your production is stable. you need to do the math yourself, this is especially important for production chains.
we need to see:
how many resources will be produced, how many resources will be deducted (by crafting) and how many resources will be consumed (by needs)
those values should not be based on actual production data but on planned production data. e.g.: if you set your workspace to produce 40 logs, then the statistics should say 40 logs. and if you then set another one to produce 20 wooden boards consuming 40 logs, the total amount of logs produced should be 0 (+40/-40)
this should help the player to always be around +-0, or precisely manage a little overproduction for winter.
Comments: 7
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09 Sep, '25
Maurice Skotschir SystemHighlighted comment
"An overview tab that tracks resource production and consumption by type across all workspaces" (suggested by <Hidden> on 2025-09-09), including upvotes (1) and comments (0), was merged into this suggestion. -
05 Sep, '25
Baja MergedAdd or change the Dynasty Priorities tab to include more information. Currently it only shows Needs consumption and production, but does not show all items produced or consumed by workers. It would be very helpful to know how many iron chisels or pickaxes the villagers are producing every day across all villages without having to open each workplace separately. If possible it would also be excellent to show how many of each tool/item/weapon etc. are set to be consumed by workers that day so that you can plan ahead. Having the ability to also see what your maximum vs current consumption would also be very helpful - if a workplace would consume 100 logs maximum at the current Workload but is only showing 30 due to lack of materials, there is no way to know that without opening each workplace separately and adjusting the sliders.
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09 Sep, '25
Isaiah MergedI feel the title is pretty descriptive, but an additional menu tab that tracks resource output and usage across the entire kingdom would be helpful. This is something that otherwise requires external resources, Excel or Google Sheets, to track.
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09 Sep, '25
Maurice Skotschir System"Add More Robust Village Items Production and Consumption Information" (suggested by <Hidden> on 2025-09-05), including upvotes (1) and comments (0), was merged into this suggestion.
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13 Sep, '25
JacobGreat Idea. I would just love to see a list of surplus on products our villagers are producing versus what is consumed so we can fine tune production and our own crafting needs.
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13 Dec, '25
thA "produces" column on the Jobs screen would be helpful. Carpentry Station 12 isnt nearly as useful as seeing that it is producing 30 logs and 10 planks.
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15 Jan
AlberosThis is really needed. Currently the only way to check is through the "Priority" tab. But that doesn't take into account the amount that will be consumed by needs. Plus there is a tone of scrolling to find the item you need. Even more plus, there's no search so more scrolling.
Adding this info in form of line chart showing historical data and/or summary of produce/consume in production chain could be beneficial.